Second Demo Released
I just released the second demo of Into The Inferno. There have been a lot of changes in the month and a half since the last demo, and it's a better, more polished game now.
Changes for Demo 2:
- Defined the spells for the Trickster class.
- Defined the spells for the Paladin class.
- You can now enter the first level of the caves/mines. The lower 7 levels are not available in the demo (you'll need the full release to go there).
- Add keyboard controls to toggle the minimap and navigation controls. "N" toggles navigation, and "M" toggles the minimap.
- Added the ability to skip the intro by hitting the escape key.
- Reworked building doors and windows in the town so that all enter-able buildings now have a street-facing door and there aren't windowless cubes in town. It looks a lot better now.
- Add a menu that's shown when escape is pressed that lets you quit the game, or change the message speed in combat.
- Inventory equipment that cannot be used by that character will now be shown grayed out.
- Target button prompts will now show the possible target names instead of "1-4". Depending on the type of spell, this will be either the monster group name, or the party member's name.
- Show monster group names on monster group selection buttons in combat.
- Added an button to the intro menu to open the manual.
- Manual updated.
- Gold and experience rewards now only go to characters that survived a battle.
- Increased the item drop chance by 15%.
- Fixed an issue where paralyzed or unconscious characters could still cast spells when not in combat. They no longer can.
- Added a rocky area in the eastern wilderness.
- State when an effect, like sleep, is inflicted on a target in combat.
- Show a message when an attack wakes up a sleeping opponent.
- Adjusted stats on a few monsters.
- Add configurable name and image settings for quests and add more detail to the miner body recovery quests, which are all working as intended now.
- Increased the max mana increase on level gain for the Wizard class by 1.
- Add trees to the goblin village map and change wall texture.
- Increased experience point values for some low-level monsters a little.
- Monsters will no longer cast type-specific spells at the party like Dispel Undead or the various anti-demon spells.
- Changed city wall texture.
- Adjust monsters so that encounters in town aren't so overwhelming for new characters (generally fewer, and/or less powerful monsters).
- Disable problematic keyboard shortcuts during character creation - we don't want typing a name that has the letter "R" in it to reroll the character.
- Fix a bug where the game could freeze if entering additional keyboard commands during the combat resolution phase.
- Make leaving shops and inns back the player out of the building so they don't have to find the own way out.
- Added some additional Spanish translations. Spanish localization is still a work-in-progress.
- Changed the visual style of the navigation controls.
Files
Get Into The Inferno
Into The Inferno
Rescue children kidnapped by demons in a classic first-person dungeon crawler RPG.
Status | In development |
Author | Dragon Dropper |
Genre | Role Playing |
Tags | 3D, blobber, caves, demons, drpg, Dungeon Crawler, First-Person, gridder, orcs |
More posts
- Kickstarter Funded!Aug 18, 2023
- Kickstarter CampaignJul 17, 2023
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